Posted by

Romancing Saga Minstrel Song Download Ps2

Romancing SaGa - Mentor/Spell/Blacksmith Location FAQ.' '5A%C=(!**!!!**,''*¦=('..§Ð5#AA(!****,!=¦*,''(§§* 7#@%5#5!¦!**=%§§C((7(7CJ(*¦!,' =M®M@WWC*J5%33%%@§%JJJ35=*,*¦C¦.%®@5%=A§*7A%%§A#7(¦=CJ=7=,*(=¦(. '5%3=!J%(!3C=(!*!(=('!,'!(*J5Ð3=*' J33C(¦(JC(¦((*((***!,'!(((*%M= C7(¦C3CJ7J%J=*(*,,,,!(C7JCJ7J5Ð. =(=!(73C3#@#5A%J!,,!§5#A%5A35§Ð= ((!*!(CJ@M§5®W5%!**%@®WWÐ@WWÐ@AJ, (=¦*,(C((§3A%7***,*(§§5§#WWWWMW%* ¦=7(!*7¦!!***,,,,,,,**==A§ÐWWWMMM§' ¦¦C!=¦¦(!**,,,,,,,,,,¦=!AÐ@WWÐÐWMMWC. '(' C##%3¦ ¦535@5%3A@A#5A' '. 7@#%, 'C5§3J337¦(§@55§(*7=!, 7%'. '!,¦***(!¦=¦**(=§@%=§§%JJJ§@%,!77,*(((*!¦7CJJ77AC(###5##@@W@, '=¦=C%¦¦**!¦(¦¦¦¦¦§!CÐÐÐWWWWWMWA.!(!((*¦=*!!¦7CCJJJ7(@ÐÐÐÐWWM®®WWJ,!!¦!,,J(!!¦J3C73#CJ@WÐÐÐWMM®MMM@§%C* '(¦*,,*=!!=%%A5A5AÐWÐÐÐÐMMMMWÐWW§%3J37.

¦¦*7=,,*!¦(C5%3AWMWWMMWWM®MW#@ÐA§JC7==¦ **!J!,,*=¦' '3ÐWÐÐWWÐÐÐMÐM@3CÐ73JC7((=7 ***J*¦33§3=.AÐÐ5%C77C#WWC=J#A%C7=(=== *¦*!77%3JC3(,AC¦¦((=7§WWJJ@J@3JCC7==. *¦!¦#5%3333= '7¦¦C%%C%MW@#@A5ЮMÐ#5¦!%§#53J3C(¦¦.

Romancing Saga Minstrel Song Download Ps2

Romancing SaGa - Armor & Weapons List/FAQ. Romancing SaGa: Minstrel Song dated for Japan Preorders of the new-and-improved remake will come with a 14-song soundtrack.

Romancing Saga Minstrel Song Download Ps2

(!¦§WW#WÐ@#§¦*!33J#MM' ¦#55AA5C7%!,.(!!!=@WÐ@@#7*¦¦75CJ@C!5A##A§§§§J' *!****!@@Ð@5!!*¦#5C3,.(5A5A%%§AAJ.,5§J=!**J@WW§!!¦§Ð@C!!.(@WW@%§5@J. *5WÐA#@55#ÐÐÐ@5#Ð@Ð@#* '!.!5ÐW®§ÐA5%'.7CCC7!¦(=7JJJ%ÐÐÐÐ55@!.,¦¦7¦, ==CÐMWWWWWM@5.

,' ** (Ð#@5#Ð@Ð@MÐ, 'CJCJ7CC3§%A#@@WÐ@Ð#AWMJC(¦=((*'.¦' '.' ,¦CJ35#AA@@#J *®®®®®MMWWÐ@A%#@MWM®ACJ''*!**¦(¦(, ¦CC7=(¦!¦!¦=J%A@§%#7 §®®®Ð@#####%A#Ю®®®¦!7JC(¦!' ',!=¦!!!!*!(33§5%¦ 'W®®®W@####3@Ю®®®®'.'

,**!¦7!*' '7.' '.!(¦¦!¦!***!!7335¦ §®®®®W@##@3@W®®®®®' '=.'

**'.*77((7=!!*!!¦(¦73, 5®®®®®@##@3ÐM®®®®M. (..,¦.!===C7¦¦(!!,,!(=!(' 5®®®®®W@@A5®®®®®®A. (¦( Ю®®®®MÐÐJ®®®®®®®7 '*.,(= '®®®®®®®Ð5A®®®®®®®, 7C' ¦®®®®®®®WAM®®®®®®Ð '! J®®®®®®®@Ю®®®®®®J A®®®®®®W@®®®®®®®®, #®®®®®®@®®®®®®®®W 'W®®®®®ÐW®®®®®®®®§ 5®®®®®M@®®®®®®®®®! 7®®®®®®MW®®®®®®®®M.!®®®®®®®Ð®®®®®®®®®#.@®®M®Ð@Ð#5@®®®®®®®@ C®®#%AM@5ÐA35®®®®®®®' J®®®MMM@@§§#@@®®®®®®M( '§®®®®AC§@ÐAA@%5M®®®®®®%.7W®®®®®#§@#§##5Ð@M®®®®®®#.7Ю®MWM®®®@3§§5W5M@M®®®®®®W*.7W®®MWM®®®®®®WWA5®®MW®®®®®®®®5,((3M®®®®®®®®®®®®®®Ð5@®®®®®®®®®®®®®! C®®W®®®®®®MMWW®®®MM#%Ю®®®®®®®®®®®®# '@®MMM®®®®®®®®M®M#Ð7¦W®®®®®®®®®®®®®®( '%M®®®®MMM®®WWM®@W=(®®®MM®®®®®®®®®®@' '%®®®®®®®MWM73WM¦%®®®MÐM®®®®®®®®®M3 *5®®®®MÐWW(7@@¦#WJ@W@W®7*CW®®MWWÐ' *%MWÐWWWWMM5JM®ÐM@@@®C,7A##%.

'Ч%C@%3= #5Ð7CJ%! (5A#5#5( (%5555(.' ______ ________ ___ ___ _ _ _____ _____ _ _ _____ ___ _ / / _ / __ _ _ __ _/ / .. / /_ / / / / / _ . ` __ _/ / __/ _ _ _ _ _ ___/ _ _/ _ _/ _ _/ ____/ ___/ _ _/ ____/ _____ _____ / ___ __ `-. __ _ / __ _ `-. / _` __ / _` / __/ / (_ _ (_ ____/ __,_ ____/ __,_ www.network-science.de/ascii ------------------------------------------------------------------------------ ROMANCING SAGA: Minstrel Song TRAINING, PROFICIENCY and SPELLS LOCATION February 13, 2006 - Version 1.5 Created by Carlos M.

(Gundam4Fun - Omegamaxmannx@yahoo.com) ------------------------------------------------------------------------------ TABLE OF CONTENTS ================= A. DISCLAIMER B. VERSION HYSTORY AND UPDATES C.

INTRODUCTION D. CLASS REQUIREMENTS AND INFORMATION E.

TRAINING, PROFICIENCY AND SPELLS LOCATIONS 1. BAFAL EMPIRE 1.1 - Bruelle 1.2 - Loban 1.3 - Melvir 2. CORAL SEA 2.1 - Pirate Coast 3. DRY LANDS 3.1 - Northpoint 3.2 - Uso 3.3 - Taralian Camp 3.4 - Ettinham 4. ROSALIA 4.1 - Crystal City 4.2 - North Estamir 4.3 - Yeoville 4.4 - Altours 5.

KNIGHTS DOMINION 5.1 - Mirsaburg 5.2 - Weiserheim 5.3 - Eugenstadt 6. VALHALLAND 6.1 - Gato's Village 7. KJARAHT 7.1 - South Estamir 7.2 - Tarmita 8. FRONTIER 8.1 - Weston 9.

LIGAU ISLE 9.1 - Jelton 10. WALON ISLE 10.1 - Godongo 10.2 - Oapu F. BLACKSMITH LOCATION AND SERVICES 1. Loban Molten Metal - Loban / Bafal Empire 2.

Draconian Merchants - Bruelle / Bafal Empire 3. Maritime Imports - Pirate Coast / Coral Sea 4. Crystal Cartel - Crystal City / Rosalia 5. Burly Blacksmith - Mirsaburg / Knights Dominion 6. Draconian Merchants - Eugenstadt / Knights Dominion 7.

Valhalland Blacksmith - Gato's Village / Valhalland 8. Kjaraht Metalworks - South Estamir / Kjaraht 9. Ligau Swordsmith - Jelton / Ligau Isle 10. Maritime Imports - N.

Estamir / Rosalia 11. Walon Weapons - Oapu / Walon Isle G. TEMPERING MATERIALS >>UNDER CONSTRUCTION.

Mardias: a world created by the god Marda, and governed by many, many gods. However, long ago, the balance was torn apart when three evil gods — Saruin, Death, and Schirach — turned against the others, including the lord of all gods, Elore. In the end, Death and Schirach were stripped of their powers, while Saruin was imprisoned through the power of the, along with the hero Mirsa making. A thousand years have passed since then, the Fatestones scattered throughout Mardias. Ample time for the forces of evil to regroup. And now, across the world, eight adventurers are about to embark on their own journeys, each for their own reasons: • Albert — A young nobleman from Rosalia, and an aspiring member of the Frontier Guard.

His father, Lord Rudolph, is the Master of Isthmus Keep; his older sister, Diana, is the beloved of Prince Neidhart, as well as his superior in swordscraft. A who believes wholeheartedly that, but is decidedly naive at times. • Aisha — A from the nomad Taralian tribe, who wander the Steppes of Galissa. Her grandfather, Nizam, is the elder of the tribe, and has raised her since her parents passed away while she was still very young.

Despite this tragedy, Aisha is and curious about the world beyond the Steppes. • Hawke — Captain of the Lady Luck, Hawke is an experienced with a magnetic personality. With the Guella Ha serving as his first mate, he has gained quite a notorious reputation among the sailors of Pirate Coast. • Sif — A warrior from the winter wastelands of Valhallaland. Sif is one of the strongest members of the tiny hamlet known simply as Gato's Village; however, she has never ventured beyond their icy borders. • Gray — An accomplished adventurer who specializes in treasure hunting. His name fits his; more than anything else, he values his freedom.

• Claudia — A beautiful young woman who has been raised by the witch Eule, hidden away in the enchanted forest of Mazewood.. Naturally, there's a great secret about her that even she's not aware of. • Jamil — A cunning thief from Estamir, a city divided by the river and extremely poor class relations. His best friends are and his not-quite girlfriend, and he looks out for them while dreaming of making a better life — or, rather, seizing it with his own two hands. • Barbara — A free-spirited entertainer who makes a living by traveling and performing all across the land. Not only is she a skilled performer, she's also a talented adventurer more than capable of handling a sword.

Then there's the mysterious Minstrel that shows up wherever they travel, several other adventurers that flit in and out of their lives — from simple mercenaries to travelers and soldiers with thier own histories and stories to tell — and the festering evil that's bubbling to the surface. And, of course, the players themselves, who chooses how to weave all these threads together and determines how their tales unfold. It eventually got two sequels for the, and was for the PS2 in 2005 as Romancing SaGa: Minstrel Song. The subtitle was dropped for release in the West, which had a Romancing SaGa title in the first place. Romancing SaGa provides examples of: •: The sewers under Estamir and Melvir both qualify. How absurdly spacious are they?

Both have evil temples hidden in their depths. •: Aisha, Barbara, Claudia, Sif. Really, all the recruitable woman qualify. •: The mysterious minstrel loves to regale heroes with various myths explaining the, often relating to quests that the player recently took on. •: A lot of the history of Mardias and plenty of other details were. • However some people were able to get their hands on the material and provide a translation Long before the game began, there were many deities but two stood out from the rest; Marda; the Creator God of Mardias, and Saiva; The Goddess of Destruction.

Both of them fought and their powers brought the fight to a stalemate, in order to turn the tide of the battle, Saiva created a god of her own. She channeled immense amounts of magic to her finger and pricked it with a needle; That needle became an empowered sword known as the Main Gauche/Left Hand Sword. From the wound, Elore; God of Light was born. However, Elore sided with Marda, and Saiva was defeated by Marda and Elore.

After Saiva was defeated, her body broke into several parts, which became the three Dark Gods: Death, Saruin, and Schirach. Long after the battle, Mardias became useless and many of the lesser Gods left.

Elore stayed and helped Nisa; Goddess of Earth to rebuild the world. Humans then were created from the Terranites (Nisa's Children) who were used as a base model. The current Deities of Mardias are the children of Elore and Nisa, with the exception of Mirsa, who was a human that became a God. Subtitrari Merlin 1998 Arthur. • •: Obtaining Mirsa's Armor drastically alters Albert's look. Also, Gray gets a slight appearance change upon completing his scenario quest. •: The Event Rank system makes grinding a generally bad idea. Until late in the game, if you're trying to reach ER 22 and unlock Frosthold Fortress the long way.

•: Happened to the hero Mirsa in the, as he joined the pantheon following his. •: The Sorcery and Necromancy spell sets exist purely so your enemies have more magic to choose from. You can't find anyone who'll teach these to you, so don't bother.

This also foreshadows Red Mage's, like it wasn't obvious from the start. •: Interestingly, this can apply to your own party: in several cases, if you get trounced in a fight, the game shows your hero and recovering (though any LP you lost is still gone). • Actually can be used to unlock all techniques if you fight Pyrix, he has a high spark rate (Ability to learn techs) •: Brau isn't a bad bear, though he's definitely the strongest member of Claudia's starting team. •: One of the staple elements of Minstrel Song's makeovers. Combines with. •: The Jewel Beast, and Saruin on subsequent playthroughs of Minstrel Song where you can offer the Fatestones and increase his power, resulting in quite possibly the strongest boss in the entire game when you've given them all to him. Death can be fought at anytime in the Netherworld, Schirach is a boss as the Unlucky Woman quest carries over to future playthroughs if you didn't talk to her enough times in earlier playthroughs, once it's cleared, just speaking to Schiele once will clear the quest.

•: One of the Assassin Guild's recruitment methods. •: After the credits of each scenario, whichever hero you played as comes out, thanks the player directly and makes a few comments about how you helped them, then prompts you to and disappears behind a door. •: Schiele, a drifter who constantly requests to be left alone. Sif also qualifies, gender aside. •: Appears in the 'Creepy Butterfly' quest.

•: Averted in some places, with appropriate consequences. For instance, killing Wuhan prevents you from taking a certain quest from him. You can still trigger it, but won't get the extra rewards. In another case, if you want to keep the Aquamarine, you can't talk to or try to recruit Prince Neidhart, as the Aquamarine is his kingdom's treasure, and he won't let you keep it. Yet another case, after a certain quest, you will be offered knighthood, which you can decline.

However, everytime you decline, the one offering you knighthood repeats the exact thing again and again, everytime, until the game finally lets you decline. •: Used in the for.

•: You can end up on one courtesy of the. Notably involves one of the more obvious moments:. •: The Class system. One of the bonuses of is selecting a starting class for your hero from a list that you've unlocked, saving you some extra Jewels.

•: Your hero. In most cases, all you have to do is ask. While, the actual recruitment typically isn't. •: Comes in two forms: regular combos and Vortexes, which add flashy graphics that. •: Becomes apparent when using the Lurk/Move Silently specialities to sneak past enemies; activate the right one and it won't matter if your footsteps are echoing loudly or you just walked right in front of that fish, so long as you've covered for the sense they do use to locate you.

•: The Gate to the Netherworld and •: The Fatestones, though only in the sense that they keep Saruin. •: Dowd is so nervous and flighty, one wonders how he became a thief in the first place. •: Jamil's storyline starts with this; at one point he has to crossdress to get past a guard, by passing himself off as the newest member of Wuhan's harem.

Farah is extremely amused. While you can perform this quest with other heroes, they can't take this option. •: Freilei but that can also be due to the effects of the Obsidian Sword •: Myriam. •: Death, in addition to being the god of, is also the maintainer of the life cycle and the protector of lost souls. He even serves as the harvest god for the people of Uso.

•: Most of the citizens of The Frontier qualify. •: The Nymph Statues. Three brothers pull up three sacred nymph statues in their nets, and decide to try selling them. This calls down the wrath of ocean god Yucomb, who sends his followers to get the statues back. Mainly through violence. After two of his brothers die horribly, the third decides to return the last statue to the sea and beg forgiveness. He's met by their baby sister.

And their mother, who. In front of her only surviving son and daughter. •: Terrology. Tear chunks out of the earth, or just open a chasm under your enemies' feet, plus. •: The entire Frontier. • The three Nymph Statues also qualify, considering how angry Yucomb is at their theft. •: If you don't before he wakes up, this happens to the whole Frontier.

•: The 'generic' mercenaries are only known by their profession. •: Late in the game, the villains take advantage of Theodore's by replacing him with a, who promptly starts making unreasonable demands of his peers and declares war on Weiserheim because Lady Flammar won't give him the Ruby Fatestone. •: Aisha, who combines this with. •: Watch those LP; if those run out. •: Since there's five slots in the party, it's easy enough to build your own take on this. Who fills what roles obviously varies. •: Any build focusing on Magic.

• As far as characters go, Captain Silver and Frielei. Both have impressive stats, but LP counts that barely surpass starter mercenaries make them very frail. •: To train in Classes, you need Jewels.

While you receive these from, some chests, and using skills, the cost for higher levels add up fast. •: Some of the gods take a more direct hand in matters than others; thankfully, the evil gods aren't the only ones who are active. Your actions attract the attention of different gods; (by taking quests they find interesting/benefical or even just fighting different types of monsters) can lead to them abruptly intervening during battle, to impressive effect. • Actually it is more than that, buying magic from temples and fighting in certain regions will also increase the value, and performing corresponding to each god.

•: Certain subquests fall into this. • Example: To make Dowd recruitable, you have to play Jamil's story, let Dowd leave when he asks, then, once it becomes available, agree to destroy the Assassin's Guild, then sleep at the Inn in South Estamir. That lets you pick him up in later playthroughs, anyway.

In this case, though, the inhabitants only head there after deciding that the world's growing too dangerous. •: Cosmology. A few compliment. •: Theodore adores this. •: You are the hostage held by Scorn and Schiele has to give up her Fatestone to save you. However it was a keeping her dark magic sealed away causing her to awaken as her old self: Schirach, she quickly kills Scorn, leaving the stone behind for you to keep. •: Unrelated to the below is how the player can engage in this, by venturing into the Underworld and offering up one of your party members to Death.

Death always takes the second person in the party, not. •: Always appears over a character's head when they learn a new technique. •: Appears a lot in Minstrel Song; not only did everyone get makeovers for, they all ended up with very fancy and detailed clothes.

Even Jamil and the others living in the slums of South Estamir. •: Both sitting around visible to all and 'hidden', requiring the use of a certain skill to reveal it. •: Jamil towards the Assassin's Guild after learning what they did to Dowd/Farah's mother. Aside from being an asian stereotype in on his own joke, he has low stat growth in all areas except Endurance; preventing him from performing any role other than damage-sponge. (And even then, Sif does it better!) •: Albert's worldview, taken to eleven by Lord Theodore and the Knights of the Dominion. •: Related to the with the Gods: you can curry favor with the evil Gods, too.

There aren't many opportunities for this (), but. •: Composed the entire Romancing Sa Ga series music. •: by the start of one scenario, and; Neidhart saves Aisha, but she's more curious about his kingdom than she's interested in him, and he has his own in. •: The Taralians are descendants of the the goddess Nisa's chosen.

During the last war between the gods, she sheltered them in; they emerged to find the world vastly changed and their culture all that remained of the old world. •: Lord Theodore. So utterly convinced that his, to the point where he's perfectly willing to execute one of his most loyal knights over suspected cowardice. Because said knight got slashed in the back during an ambush.

And without a witness to confirm they were ambushed, he assumes the knight broke the code and, something knights never do in Theodore's mind. •: Each of the leads has their own theme, ranging from Aisha's airy music box-ish 'Feel the Wind' and Jamil's easygoing 'I'll Take All The Treasure!' To Albert's heroic fanfare 'Hope For Justice' and Sif's steady 'Courage Becoming Resolve'. Love Together Nona Reeves Rar Download. •: Guella Ha and the other Gecklings. •: Aquamarine, and Moonstone.

If that's not bad enough, he's a and. •: Hydrology. Combined with and summoning magical fish to ram your opponent. •:., phantom, plus the ability to.

•: Demonology., but it's used mainly for and energy waves. •: The Fatestones.

They're even different types of jewels (Ruby, Aquamarine, Topaz, Opal, and so on) and can be equipped for various bonuses. •: Gold Dragon. They always drop Pure Gold which sells for 1000G. There is a little trick involving having to only fight them during the Mine Assaulted quest. Do not save any of the miners when farming Gold Dragons as it may remove them from the passageways. Simply kill and return. •: The scenes that play depend on what quests you finished, who was in your party, and other decisions both major and minor.

•: Opposing elements cancel each other out, barring you from having a full selection of spells: opposes, opposes, opposes, opposes, and opposes. However, there's a way around this: Certain weapons channel magic. Teach a caster all the spells of that class before learning the non-barred class, then equip the channeling weapon on them. Just remember that the channeling cost is based on your skill with that weapon, not any actual talent with the magic itself.

•: The Saw from returns in this game as the Bilqis Axe, which turns into the with the technique: Fury of Bel'kwinith. Not as effective as the original as you can't cut Saruin, or his siblings into pieces as you did the Creator. • To further reinforce the point, it relies on the Agility stat, which the original Saw used. •: The pantheon of Gods is; the original, ancient gods left after the war between them tore Mardias apart. Apparently they couldn't be bothered to help clean up. And all this was before Saruin started acting up.

•: Mainly lets you choose your next hero's starting class, along with raising the Jewels payout with each new generation. Also unlocks a few quests, or in one case, carries over your progress in it. Now, if you manage to complete all eight heroes' stories in a single save file.

•: Very common in Minstrel Song. Most of the heroes have unique or distinct headgear; so do most recruitable characters and important NPCs. Even regular NPCs can get nice hats if they're. •: 'Vampire mummies are on board; please disembark in an orderly fashion.' • - Silvan, one of Claudia's animal companions. •: It's not that Claudia's shy or snobby; she simply isn't used to dealing with others outside of Eule and her animal friends.

•: Followers of Yucomb, god of the sea, who can take human form with his blessing. One of the Minstrel's tales is a fable about the Nymph Statues that connects them to mermaids: According to the fable, the statues are actually three of Yucomb's daughters, after a incident. •: Captain Silver. Combines the usual flame-flinging fun with protection and •: The Legendary Classes, which all have the same effect: lowering the cost of all your techniques. However, this also means you don't get to enjoy the bonuses other classes offer, some of which are arguably much better, like. •: Recruitable ally Darque's subplot revolves around this. •: Captain Silver.

•: Not with your party members, but with the Gods. •: It is: When any life dies, be it man, beast or flora, when they arrive in the Netherworld they must abandon their memories of their lives in order to be reborn, otherwise they must remain in the filth of Purgatory until the stress forces them to abandon their memories. •: Minstrel Song •: Minstrel Song was the first Romancing Saga game released in the West and was simply titled 'Romancing Saga'.

•: Saruin, obviously, as per the; also, The Jewel Beast, destroyer of the Frontier unless. And sometimes not even THEN.

•: Claudia is actually, whose mother died shortly after her birth, and was given to Eule to protect her from assassins.. •: Easy in-game path to one: Collect all the Fatestones and set them on the altars in the. Voila, super-powered Saruin. •: Odd example: the unlucky Louie and his. •: Before the final battle, Saruin makes a dramatic speech about making the world pay for his past humiliation and imprisionment.

Your hero tells him to stop whining already and get to the fighting. •: Poor Darque suffers from a form of this that can turn into a full-fledged if you favor Aldora.

Sucks to be them. •: While The Minstrel is a decent ally, easily available for most of the game, he automatically leaves whenever you enter a pub, can't participate in any of the three ending quests, and if you complete the Trials of Elore, he won't rejoin you at all, so trying to use him may be more trouble than it's worth. • Also, the 'generic' mercenaries you can hire have extremely low — only 3 or 4 compared to the usual double-digit range — so avoiding is a massive pain, to levels.

• How you enter •: Bewitchery. All about self-enhancement,, and the odd. •: Claudia and Gray. •: All the different schools include a 'Summon Elemental' spell, calling a to take your place in battle for a bit. • There is Stimulacrim: Summon a Snowman to fight in your stead, only problem is that it eats up a lot of BP and possibly LP but the Snowman summons can replace all characters and each Snowman has 777 HP, if Character was KOed when Snowman was summoned, the HP of it will be halved. •: Silver Dragon guards the Opal and one of Yucomb's servants guards the Black Diamond.

•: Can be by various monsters, directing you to the appropriate dungeon in hopes of unearthing some really good/rare equipment. Though you can only find and unearth the chests with the proper skills. One also figures into a subquest: tracking down Captain Silver's Treasure. •: Farah towards Jamil. •: North Estamir is a bustling port town where the upper class wallow in comfort; South Estamir is a slum ruled by slavers, thugs and beggars. •: Involved in two different quests; in the first instance, you can actually choose to walk away and abandon the victim to her fate rather than tail the guy into the sewer.

This earns you massive points with Saruin, though you obviously lose out on the reward. •: No matter which of the three ending quests you use to unlock it, it all comes down to the same place: Saruin's prison Quietus, sealed beneath Isthmus Keep.

•: The Martial Arts skill allows anyone to specialize in this. Barbara, in particular, always starts out with this. •: If your chosen hero, that's it — Game Over. Aisha also fits, drifting towards the later on.