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Updated Comment July 5th- As it would turn out, the problem with premium modules refusing to authenticate as of July 1st was caused by editing the host files for Skywing's list. This only applies to the DRM-versions. The non-DRM versions of Kingmaker, ShadowGuard and Witch's Wake that either comes with NWN Diamond Edition, NWN Complete Edition and the Kingmaker bundle CD will continue to work with Skywing's list.
In the case of the Kingmaker bundle CD, you need to install them right off the CD and not copy the installers to your hard drive first. Unfortunately as of July 1st, the download versions of the premium modules no longer work even with changes to the host file and will just hang indefinately at the 'Play Demo / Cancel' Screen. You can still play Kingmaker, ShadowGuard and Witch's Wake if you have either the Diamond Edition of NeverWinter Nights or bought the disc with the Kingmaker compilation. In the case of the Kingmaker compilation disc, do not make the mistake of copying the installers to your hard drive then installing them from there as this somehow changes them into functioning like the download versions. (Which is a mistake I made once when my internet was down, only to find that they started demanding an internet connection to verify ownership.ooops!) You absolutely must install them off the disc no matter what at this point. Edit - These can still be worth installing just for their hak resources.
For example, after poking around with the Infinite Dungeon haks (all of id1_*.hak in their names), I found that I could drop Halaster's Golden Pajamas into a module. Actually this is both true and not true. I have the Platinum edition and the Kingmaker bundle CD. If I copy the installation files to my hard drive and install from there, they act like the DRM download copies and start demanding authentication (which I discovered the hard way when I was without Internet.) If I install them off the CD directly, there's no authentication check. Although with Windows 8, the installation is a bit wonky and sometimes crashes out unless I first browse the CD to install the 1.66 Patch contained on the disc first.
The installer is going to try to do itself and if it crashes, it will either be while trying to get ready to install that patch or while installing it. If I do that first, I can run the autorun and the modules will install just fine. Dunno, why these two fixes: - Recommended patch for Wyvern Crown of Cormyr; - Wyvern Crown of Cormyr Horse Hat Fix (recommended); are listed as 'Required', and not: 'Related' - Projects? Played without them recently (my PC was a fighter; Godfroy Cormas and Jonas - and Edgar Truesilver replacing him later - were my henchmen, most of the time) and have absolutely no problem with anything, except that cutscene, where the Weapon ('Weapon of the True Knight') is forged (got constant freeze) - but that is caused by (and nw_c2_default3.ncs in particular; the remedy for it is saving the game before that cutscene and removing this file from the override folder - temporarily).And btw. The links to cool wallpapers for two of the BioWare Premium Modules: 1600x1200 (pixels) - /; 1280x1024 - /. 'They fix bugs like horse hat/head after Wyvern if you play with PC in another module.'
I haven't read closely enough, it seems.;) Didn't try this PC in another module yet, but good to know that some problems with heads/hats might be experienced then. 'If it offends you I will change that.:)' Nope, I'm definitely not offended, my friend.
But 'related and recommended' not exactly equal to: 'required', thus listing these two Fixes as 'Related projects' instead 'Required projects' is the right move in my opinion - and thanks for fixing this.:) Hmmm, I must confess also, that the theme of these two Fixes to Wyvern Crown of Cormyr, was merely an excuse for the rest of my post: a possible game-stopping issue with Henchman Inventory & Battle AI mod v1.08 (as well as a work-around to it), and the links to the related, official, wallpapers.:D Edit: I've found a few official wallpapers (1280x960) more:,,. Since I have a general aversion towards henchmen and won't use them at all ever unless absolutely forced to, I've never checked out the Henchman Inventory & Battle AI Mod. If it is creating an issue with WCOC, I'll check it out later when I have some time to see if I can reproduce any issues then see what I can do to create compatibility with it. Which may or may not be possible. I also agree with the patch being optional/recommended as the bulk of the issues involving WCOC and the 1.69 patch are due to either taking characters created in other modules into this one or taking WCOC created characters into other modules. The first of these seems very reasonable considering WCOC's initial premise of you being an adventurer that came back home after reaching level seven to help out at the family farm. It looks like these mods are now re-classified as freeware/abandonware.
I'm not sure if the authentication server is down or not, but I know that the authentication is automatically passed now, no matter if you ever paid for the given module or not, and no matter if you use any third party solutions with your NWN (like those I mentioned ) or not, so you can play these mods freely. This is true and confirmed for the Wyvern Crown of Cormyr at least (I checked this in September and now once again - just a minute ago), and probably is true for others as well. And here are the direct download (BioWare/EA) links for these modules: Wyvern Crown of Cormyr: (4747), (4747) - 223.4 MB; Pirates of the Sword Coast: (4523), (4523), (4523) - 43.0 MB; Infinite Dungeons: (4698), (4698) - 167.8 MB; Kingmaker: (2150), (2150), (2150) - 73.8 MB; Shadow's Guard + Witch's Wake: (2256), (2256), (2256) - 101.8 MB.
Edit: I've just checked Pirates of the Sword Coast - I can play it with no trouble. Pity that I haven't got too much free time this week.;).
Would there be any objections to me posting a Python script I made to generate dat files for these modules? You never know when they could just decide to shut down the master server. Then these modules would be unplayable, unless you have the correct dat files in your premium folder.
I've recently worked out the crypto on them(the dat files are encrypted with a key that's generated from your CD key) and worked out their file format(it's very simple). But my script has encryption keys for the premium modules in it that are needed to create the dats, so that's why I'm asking if people would be OK with it being posted. Ok, decided to remove the crypto keys from the script.
I've modified it to grab them from the master server. So, this script will work for as long as the master server is up and freely allowing anyone to authenticate.
Using the info inside the script, it should be trivial to extract the keys from the dats. There's info in the script on how the keys are used to decrypt the HAK files for the modules. Requires Python 2.7.x and PyCrypto: Only use this script to generate dats for modules that you have purchased.
Still 5/10 seems a somewhat unfair. Given that 'Wyvern Crown of Cormyr' and 'Pirates of the Sword Coast' are excellent, and even if not all the others are exactly on par with these two - well, perhaps one or two are simply average (5/10) - and taking into account that four of them (out of six) were Hall of Famers on the old NWVault (only 'Infinite Dungeons' and 'ShadowGuard' didn't managed to accomplish that and the latter was missing very little to meet the 'Hall of Fame' criteria), I'd rated the whole package considerably higher: 7/10, or even 8/10. I just finished Wyvern Crown of Cormyr and I thought it was fantastic. The jousting part was not my cuppa, but the rest was excellent. The mod was balanced quite well and I never felt it was too much of a challenge.
I went from level 1 to 12 as a cleric. I did not get to finish all the quests, but I was quite satisfied.
I like that there was a bit of resolution at the end, but I would have preferred to go back to town and sell some items, and if possible kill that annoying dragon. All in all, the best of the premium mods so far.
As Rahanzie stated, FILES WON'T FUNCTION because 'authorization' has been withheld! Since/If they released these for USE, and they know they have Restrictions for Authorization on each of them, then why couldn't they think that thru, and provide the modules without withholding their actual USE? Does this logic escape Bioware decision-makers?
Is there any way to play these mods? Is there any way for someone WITH the mods (Infinite Dungeons, Pirates., Cormyr., I have purchased all the others) to upload just the modules into a format that Vault users can in fact download for Use? These DL above Installed from their resident DL-able installers just fine. They simply won't PASS AUTHORIZATION CODES, for they weren't provided. *Infinite Thanks* to any and all who can provide help in these matters. It's consternating to HAVE the programs/modules resident on my machine, but simultaneously be withheld from using/enjoying them.